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S.K. (Senior Engineer)

Gameplay Engineer with a strong passion for Game Development and proven background in AAA development. High command of UE, Unity, and Custom Engines since starting development in 2015. Skilled in AI and multiplayer mechanics.

4 Years
3 Years
3 Years

Gameplay Programmer - Compulsion Games

Unannounced Title

- Working on AI combat and behavior including boss battles. Responsible for setting up AI behavior, animation graphs, Scripted interaction with players, etc.

Gameplay Programmer - Beenox Inc.

Call of Duty: Warzone

- Adding keyboard-mouse support to various gameplay features.

Multiplayer Gameplay Engineer - Activision (Sledgehammer Games)

Call of Duty: World War 2 – Zombies Mode

- Responsible for creating various game mechanics including AI behavior, player abilities, passive perks, perk machines,  objectives, player progression and rewards, consumables, scripted animation sequences like jumpscares, etc.


- Worked on some UI features like Character Selection Menu 


Unannounced Project

- Working on Gameplay features and AI Behavior

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