S.K. (Senior Engineer)
Gameplay Engineer with a strong passion for Game Development and proven background in AAA development. High command of UE, Unity, and Custom Engines since starting development in 2015. Skilled in AI and multiplayer mechanics.
Gameplay Programmer - Compulsion Games
- Working on AI combat and behavior including boss battles. Responsible for setting up AI behavior, animation graphs, Scripted interaction with players, etc.
Gameplay Programmer - Beenox Inc.
Call of Duty: Warzone
- Adding keyboard-mouse support to various gameplay features.
Multiplayer Gameplay Engineer - Activision (Sledgehammer Games)
Call of Duty: World War 2 – Zombies Mode
- Responsible for creating various game mechanics including AI behavior, player abilities, passive perks, perk machines, objectives, player progression and rewards, consumables, scripted animation sequences like jumpscares, etc.
- Worked on some UI features like Character Selection Menu
- Working on Gameplay features and AI Behavior